Character Statbox

{$CHARACTER_NAME}

Type: {$NUM}-level {$ROLE} ({$RACE})
Size: {$SIZE}
Speed: {$SPEED} ft.
Abilities: Str {$STR}, Dex {$DEX}, Con {$CON}, Int {$INT}, Wis {$WIS}, Cha {$CHA}
Skills: {$SKILLS}
Feats: {$FEATS}
Core Ability: {$CORE_ABILITY}
Traits: {$TRAITS}
Combat: Attack +{$ATK} (+{$BAB} base, {$DEX} Dex), Damage +{$DAMAGE}, Defence Dodge/Parry +{$DODGE}/+{$PARRY} (+{$BAB} base, {$DEX} Dex/{$STR} Str), Initiative +{$INIT}
Saving Throws: Toughness +{$TOUGHNESS_BONUS} ({$CON} Con), Fortitude +{$FORT_BONUS} (+{$FORT_BASE} base, {$CON} Con), Reflex +{$REF_BONUS} (+{$REF_BASE} base, {$DEX} Dex), Will +{$WILL_BONUS} (+{$WILL_BASE} base, {$WIS} Wis)
Conviction: {$CONVICTION_POINTS}, Honour: {$HONOUR_SCORE} ({$HONOUR_DESC}), Virtue: {$VIRTUE}, Vice: {$VICE}

Weapons: {$WEAPON}
Armour: {$ARMOUR}
Equipment: {$EQUIP}
Wealth: +{$WEALTH_BONUS}

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