The shoal-people (pronounced shol-pi-pel) are said to be the children of humans and creatures of the sea. Palalangan, an island east of the Pahanari Lands, is considered the land of the shoal-people. Culturally, they share many customs with the Laiak, especially the Kedayuh.The shoal-people are the undisputed seafarers next to the Kedayuh, who share their love for boating and fishing, and often form communities to help each other out. They maintain a nomadic, sea-based culture. These homeless seafarers that learned to swim before they could walk. The shoal-people developed a society based on floating houses, and can be found near human port cities and fishing villages. Their extensive knowledge of the sea enables them to live almost entirely at sea, using nets and spears to forage for food. These boat-dwellers are a peaceful people. As well as trading and fishing, they also build huts on stilts off the coast. Not all shoal-people live on boats, some take reside in urban areas, especially in port cities.

Shoal-people appearance varies greatly. Some look almost identical to humans, while others have very obvious, fish-like traits. Common traits include smooth skin, unnatural eye or skin colours, fins, webbed fingers and hands.

Shoal-people often focus on exploring the waterways of the archipelago, whether it is lakes, rivers, seas, and even swamps and oceans. These experiences can then be used as a bargaining chip, if perhaps they discovered a new source for a valuable spice or a quicker route through a certain region.

The shoal-people have adopted Nagaism as their religion, largely influenced by Kaliyatra culture. Some still hold on to the worship of the Wavestillers which is most common on Palalangan. The Lunang language is part of the Panau-Laiak languages family.

Game Information

SHOAL-PEOPLE (1st-level warrior)

Type: 1st Level Humanoid (Shoal-people)
Size: Medium
Speed: 30 ft., swim 20 ft.
Abilities: Str +1, Dex +0, Con +1, Int +0, Wis -1, Cha -1
Skills: Craft (any one) 4 (+4), Diplomacy 4 (+3), Notice 4 (+3), Sense Motive 4 (+3), Swim 0 (+9)
Feats: Night VisionB, Point Blank Shot, Tough (2), Weapon Training
Traits: Shoal-people Background Traits
Combat: Attack +1 (+1 base, +0 Dex), Damage +4 (spear, crit 19-20/+4) or +5 (harpoon, crit 20/+4), Defence Dodge/Parry +1/+2 (+1 base, +0 Dex/+1 Str), Initiative +0
Saving Throws: Toughness +3 (+1 Con, +2 Tough), Fortitude +3 (+2 base, +1 Con), Reflex +1 (+0 base, +1 Dex), Will -1 (+0 base, -1 Wis)

Skills: Shoal-people have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

It can use the run action while swimming, provided it swims in a straight line.

The shoal-people warrior presented here had the following ability scores before racial adjustments: Str +1, Dex +0, Con +1, Int +0, Wis -1, Cha -1.

Shoal-people Background Traits: Shoal-people possess the following backgrounds traits.
—Ability Adjustments: None
—Bonus Feats: Night Vision
—Favoured Feats: Jack-of-All-Trades, Tough
—Special: Shoal-people have a swim speed of 20 feet. Shoal-people have a +8 racial bonus on all Swim checks. Shoal-people can hold their breath for 60 rounds, plus 6 x their Constitution score in rounds before risk drowning. In addition, shoal-people dehydrate more easily than other races. Shoal-people must be immersed in water once per day or consume twice as much water as a normal human, or suffer from dehydration.

See also

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