Manticore

The manticore (also known as martikhoras, meaning 'man-eater' in Achariyan) is a monstrous predator with the body of a lion, the face of a man, and stinging tail of a scorpion. Originally from Achariya, these jungle monsters now stalk the rainforests of Suwarnabumi, and are known for having a taste for human flesh. Manticores have huge jaws are filled with razor-sharp teeth and poisoned spines along the tail can be launched like arrows from a bow.

Game Information

MANTICORE

Type: 6th Level Supernatural Beast
Size: Large
Speed: 40 ft. (8 squares)
Abilities: Str +4, Dex +2, Con +3, Int –2, Wis +1, Cha –1
Skills: Notice 5 (+6), Stealth 4 (+6), Survival 0 (+3)*
Feats: Attack Focus (spines), Double Strike, Move-By Attack, Night VisionB, TrackB
Traits: Darkvision, Paralysis, Poison, Scent, Spines
Combat: Attack +7 (–1 size, +6 base, +2 Dex) (+8 with spines), Damage +6 (claws) or +7 (bite) or +5 (spines, crit 19-20/+3), Defence Dodge/Parry +7/— (–1 size, +6 base, +2 Dex), Initiative +2
Saving Throws: Toughness +8 (+2 size, +3 Con, +3 natural), Fortitude +8 (+5 base, +3 Con), Reflex +7 (+5 base, +2 Dex), Will +3 (+2 base, +1 Wis)

Paralysis: A shoot from a manticore's poisonous spines against a living creature can cause the loss of muscule function. The creature must succeed on a Difficulty 15 Fortitude save or become paralyzed for 2 days. A successful use of the Cure supernatural power rids a victim of the paralysis, as does a Difficulty 15 Medicine check. The save Difficulty is Constitution-based.

Poison: Bite; Fortitude Difficulty 20 resists; initial Damage 2 Con, secondary damage 3 Con. The save Difficulty is Constitution-based.

Spines: With a whip of its tail, a manticore can discharge its sharp spines like an arrow as a standard action. This attack has a range of 50 feet with no range increment. The creature can only launch four spines in any 24-hour period.

Skills: A manticore has a +4 racial bonus on Notice and Stealth checks. *A manticore has a +4 racial bonus on Survival checks when tracking by scent.

MANTICORE BEHEMOTH, KING OF THE MANTICORES

Type: 18th Level Supernatural Beast
Size: Huge
Speed: 40 ft. (8 squares)
Abilities: Str +8, Dex +1, Con +5, Int –2, Wis +1, Cha –1
Skills: Notice 11 (+12), Stealth 10 (+7), Survival 0 (+3)*
Feats: Ability Focus (poison), Attack Focus (spines), Dodge Focus, Double Strike, Improved Critical (spines), Lightning Reflexes, Move-By Attack, Night VisionB, Tough (2), TrackB
Traits: Darkvision, Paralysis, Poison, Scent, Spines
Combat: Attack +17 (–2 size, +18 base, +1 Dex) (+18 with spines), Damage +10 (claws) or +11 (bite) or +8 (spines, crit 17-20/+3), Defence Dodge/Parry +18/— (–2 size, +18 base, +1 Dex, +1 Dodge Focus), Initiative +1
Saving Throws: Toughness +16 (+4 size, +5 Con, +5 natural, +2 Tough), Fortitude +16 (+11 base, +5 Con), Reflex +11 (+8 base, +1 Dex, +2 Lightning Reflexes), Will +7 (+6 base, +1 Wis)

Paralysis: A shoot from a manticore behemoth's poisonous spines against a living creature can cause the loss of muscle function. The creature must succeed on a Difficulty 24 Fortitude save or become paralysed for 2 days. A successful use of the Cure supernatural power rids a victim of the paralysis, as does a Difficulty 15 Medicine check. The save Difficulty is Constitution-based.

Poison: Bite; Fortitude Difficulty 26 resists; initial damage 2 Con, secondary damage death. The save Difficulty is Constitution-based.

Spines: With a whip of its tail, a manticore behemoth can discharge its sharp spines like an arrow as a standard action. This attack has a range of 50 feet with no range increment. The creature can only launch four spines in any 24-hour period.

Skills: A manticore behemoth has a +4 racial bonus on Stealth checks. *A manticore behemoth has a +4 racial bonus on Survival checks when tracking by scent.

Manticore Tactics

Manticores will strike from cover or concealment, paralysing opponents with its deadly spines. When badly injured, a manticore will flee.

See also

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