Churel are evil ghosts of women who die because of ceremonial impurity or unnatural death. A churel is a hideous creature with swollen lips, long black tongue, unkempt hair and pendant breasts. A churel uses her Illusion supernatural power to appear as a beautiful young Harathi woman, charming any man they can find and drinking their blood. They live near rivers or springs, sometimes in swamps. She usually dresses in saree to identify herself as a widow or potential bride.

Churel rely on their supernatural powers and men she keep enthralled for physical combat when necessary. They either grapple, attempting to drain a victim's blood or confuse opponents with their Illusion or Suggestion supernatural powers.

Game Information


Type 7th Level Undead
Size: Medium
Speed: 30 ft., swim 30 ft.
Abilities: Str +4, Dex +1, Con —, Int +1, Wis +1, Cha +2
Skills: Bluff 10 (+15), Concentration 10 (+11), Craft or Knowledge (any one) 10 (+11), Intimidate 10 (+12), Notice 10 (+11), Sense Motive 10 (+11), Stealth 10 (+11), Swim 0 (+12)
Feats: Improved GrabB, Improved StrikeB, Iron Will, Power (4)B, Skill Focus (Bluff), Tough
Traits: Blood Drain, Darkvision 60 ft., Powers (rank 10, Cha, save Difficulty 15, Illusion +12, Mind Shaping +12, Mind Touch +12, Suggestion +12), Supernatural Resistance 17, Undead Traits, Water Breathing
Combat: Attack +4 (+3 base, +1 Dex), Damage +7 (bite), Defence Dodge/Parry +4/+7 (+3 base, +1 Dex/+4 Str), Initiative +1
Saving Throws: Toughness +6 (+3 undead, +2 natural, +1 Tough), Fortitude +2 (+2 base), Reflex +6 (+5 base, +1 Dex), Will +8 (+5 base, +1 Wis, +2 Iron Will)

Blood Drain: A churel can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, draining 1 point of Constitution each round the pin is maintained. On each such successful attack, the churel gains a recovery check with a bonus equal to the Constitution drained.

Water Breathing: Churel may breathe underwater.

Skills: A churel has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See also

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