A shapeshifting vampire-like creature which resembles a giant polecat. In its true form, a bajang looks much like an emaciated corpse. Most are hunchbacked, with arms and legs too long and thin for their wiry frame. A bajang's has messy hair and hands that end in sharp claws and hungry looking eyes. They have no visible noses; only two vertical slits that allow them smell with acute preciseness. The curse of the bajang comes from one's ancestors having done evil, or is acquired by summoning forth the spirit of a stillborn child. It must drink blood to maintain its undead existence. They prey on children and take up residence within a single tree, often close to a village in the forest.

Game Information


Type: 5th Level Undead (Shapechanger)
Size: Small
Speed: 30 ft.
Abilities: Str +2, Dex +3, Con —, Int +1, Wis +1, Cha+0
Skills: Acrobatics 8 (+11), Bluff 8 (+8), Climb 0 (+2), Disguise 8 (+8), Jump 8 (+10), Notice 8 (+9), Stealth 8 (+11), Survival 8 (+9)
Feats: Attack Focus (claws), Double Strike, PinB, TripB
Traits: Alternate Form, Attach, Blood Drain, Darkvision, Scent, Symbiosis, Undead Traits
Combat: Attack +6 (+1 size, +2 base, +3 Dex) (+7 with claws), Damage +2 (claws) or +3 (bite), Defence Dodge/Parry +6/— (+1 size, +2 base, +3 Dex), Initiative +3
Saving Throws: Toughness +2 (–1 size, +2 undead, +1 natural), Fortitude +1 (+1 base), Reflex +4 (+1 base, +3 Dex), Will +5 (+4 base, +1 Wis)

Alternate Form: A bajang can shift between its normal and polecat forms as a standard action. In polecat form, it can use its blood drain, pounce, and rake. A bajang can remain in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bajang revert to any particular form when killed. A True Vision supernatural power, however, reveals both forms simultaneously.

Attach: A bajang that hits with its bite attack latches on to the opponent's body with its powerful jaws. An attached bajang loses its Dexterity bonus to defence and thus has a defence of 12. An attached bajang can be struck with a weapon or grappled itself. To remove an attached bajang through grappling, the opponent must achieve a pin against the creature.

Blood Drain: An attached bajang that inflicted damage with its bite attack drains blood for 1 point of Constitution damage each round it remains attached. If the bite attack hit but did no damage, the bajang can not drain the opponent’s blood but remains attached until it is removed or decides to let go.

Symbiosis: A bajang stores its life force within a single tree. As a rule, the only way to get rid of a bajang for sure is to cut down the tree it is bound to. Unless its tree is located and destroyed, a bajang restores itself within eight days after its apparent death.

See also

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